Moondog's Airsoft Guide


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 Post subject: AAR Zombie Heat - 7.24.10
PostPosted: Sun Jul 25, 2010 6:15 pm 
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Instead of calling this years game Zombie Heat, perhaps it should have been called, Freakin insane beyond all possible descriptions Heat. It was over 95º with the humidity making it fell like it was over 100ºF. Not only was twice as hot and humid as last year but the action was even more fast and furious.

Two crews of four bank robbers ran the Heat scenario. The first crew got into a dueling match with the cops and ended up getting bogged down in and eliminated in the junk yard, after knocking off the armored car.

The second crew of bank robbers learned from the first crews demise. And came out running and gunning just like the movie. They laid down a withering stream of BBs at the cops, covering each other as they leap-frogged form bunker to bunker. They escaped down the main road and were engaged by back-up police units at the kill house. One of them went down but his loot bag was picked up and the crew fled into the woods and eventually made it to their hideout.

Cops 1
Robbers 1
and a third and final run was called off due to everybody's heat exhaustion.

At 6:00pm we switched gears and got set up for Sugar Hill Part 1: the Voodoo Dolls. TJ created great prop voodoo shrines and stuffed voodoo dolls. Because a third of the players flaked due to the heat, the remaining players were divided into the Black Guard and the Mob. Both teams were given voodoo dolls and at the whistle ran off to find each of the three voodoo shrines.

Not enough of the players brought radios which would prove the Black Guards undoing. Kambo found a shrine almost immediately but the rest of this team were elsewhere in the field. He defended it as well as he could but was driven off twice by Mob players. The Black Guard and Mobsters lost their voodoo dolls to casualties and spent precious tens of minutes searching and recovering their dolls. In the end the Mobsters were the first to return with their doll marked with pentagrams from all three shrines, winning the Part 1.

Unfortunately because the fighting desecrated the shrines. The Zombie Doll spell was not cast by a Voodoo Priest but by unbelievers, so the curse let loose the undead. Part 2: Rise of the Zombies.

In Part 2, the story continues where each team has sent a group of guards out with their dolls to find a Voodoo priest who could lift the curse. But contact has been lost and the remaining players have to search the junk yard for the dolls before the their rivals can capture both dolls.

The Black Guard was able to take commanding positions in the junk yard quickly and engaged the Mob hiding in the woodline. It was getting dark at this point and all the players had team colored signal lights. When they were shot, they would turn off their signal lights and turn into zombies and attack the live players. Within 15 minutes all the Mobsters were taken out and turned into the walking dead.

Unfortunately the Black Guard had only found one of the dolls and to make matters worse, their soldier with the doll had gotten shot and turned into a zombie, so their doll was again lost. They spent the next 45 minutes desperately searching the field in the darkness. One by one they were brought down by Zombies, never recovering the dolls (sadly both dolls ended up within 10ft of each other)

It was 9:15pm and everybody was beyond exhausted. Everybody was drenched in sweat from exertion and terror. Thanks to all the players who came out and to TJ for creating the props. The heat may have cowed some of the players from attending but the ones that braved it yesterday were rewarded by a intense and rewarding day of scenario airsoft.

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